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Starsector nanoforge
Starsector nanoforge













starsector nanoforge

At the moment it's still less than full price to pre-order, which gives access to the alpha. Don't be scared away by the fact that it's still in alpha there is a massive list of features implemented so far, and combat is already more rich and rewarding than most finished games. The game is still in early development, with new versions arriving every few months. Capturing these early (and preventing your enemy from doing the same) helps to turn the tide of battle in your favor immensely. Taking them grants more command points, extra fleet points to call in reinforcements from your main army, and even direct boosts to your fleet such as maneuvering bonuses and radar extension. Larger battles have an element of Capture the Flag to them, with various types of control points appearing on the map that give bonuses when captured. While this sounds like a Scrappy Mechanic, it actually works well due to some rather good AI. You have a limited amount of command points to set objectives with, target specific enemy ships, and to position your friendly ships, which regenerate slowly as the battle progresses. Your AI officers will then assign available ships to complete those objectives, leaving your flagship to support the fleet however you feel is best. You have direct control over your flagship, and use a tactical map to set objectives and standing orders for the rest of your fleet. And all the while, something stirs deep in the far reaches of the Sector, something that predates even the Collapse.Ĭombat is hectic and extremely detailed, feeling like the love child of Star Control and MechWarrior. It has been centuries since the Gate network collapsed, and the Sector is on the decline as more and more technology is irretrievably lost in the conflict for survival. And many of them don't return, lost either to roving bands of pirates, fundamentalist terrorist cells dedicated to the destruction of industrial society, or the unforgiving and hazardous star systems of the Sector. Desperate factions, from the militaristic Hegemony to the ferociously economic megacorporation Tri-Tachyon, fight over the few remaining habitable worlds, while sending scavengers out into the untouched for centuries border systems to scavenge for long lost blueprints to technology they no longer possess. The Black Box devices used to build ships and construct colonial industries became priceless and irreplaceable overnight, as the colonists lost the knowledge necessary to construct or even repair them. Partially terraformed worlds were left unfinished and largely uninhabitable, some of them lightly populated by the now decivilized colonists who were unable to leave. The Persean Sector, struck in the middle of the colonization process by the Collapse, was severely crippled by the sudden destabilization of the colonial supply effort. The Domain of Man's latest expansion effort into the Persean Sector has been halted by the sudden and catastrophic collapse of the interstellar Gate network that connected the burgeoning empire to its colonies. A core can also be raided from the Sindrian Diktat on Sindria in the Askonia Star System or from the Hegemony on Nachiketa in the Naraka Star System.Starsector is an independent role-playing/ sandbox/ strategy/ trading/exploration/space combat game by Fractal Softworks. When installed into a Fuel Production industry, a Synchrotron Core increases the industries' production of Fuel by 3 units.Īs an industry item added in Version 0.95, a Synchrotron Core can be found in all Special Item spawning locations. Synchrotron Cores have a base price of 250 000 credits.

starsector nanoforge

It can be installed into the Fuel Production industry. A specialized nanoforge, loaded with firmware and seed nano-tech to build itself out into a Synchrotron that allows industrial-scale antimatter production.















Starsector nanoforge